I am responsible for creating Props/Characters rig/deformation for various projects including TV series, short film, feature films, games...
I am also responsible for creating & provide technical support for various pipelines/tools for the artist, which includes Internal Assets Managers & M2B - Maya to Blender pipeline.
June 2015 - Present
Rigging Reel 2018
00:43 - 01:34 | Ape rig - Personal work, aiming to explore realistic rigging with only joints. My intention was to try to fake all muscle groups movement using nothing but skinCluster. This is still WIP as I intended to continue layer on pose-space deformer.
01:54 - 02:18 | Project: Tales of Christmas 2017 - Omens studio - Responsible for: - All human characters rig/deformation - Co-worked in creating rig/deformation for the elves - Co-worked in creating rig/deformation for all props